SKU: 23452188921
uppababy cruz 2017 sale

uppababy cruz 2017 sale 2017 UPPAbaby CRUZ Stroller

Sale price$26.14 Regular price$29.04
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Ships within 48 hours · Estimated delivery Jul 11 - Jul 16

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Description

uppababy cruz 2017 sale 2017 UPPAbaby CRUZ StrollerThe compact and easy to fold UPPAbaby CRUZ is an ideal companion for exploring the cityor anywhere else you find yourself cruising. Though lightweight, the CRUZ offers plenty of features, like an extra large storage basket and all wheel suspension. In the removable, reversible seat, your child can face you as a baby and, when she's older, face forward to see where you're heading. Adapt the CRUZ to your needs by adding a bassinet for a newborn, an

The compact and easy-to-fold UPPAbaby CRUZ is an ideal companion for exploring the city—or anywhere else you find yourself cruising. Though lightweight, the CRUZ offers plenty of features, like an extra-large storage basket and all-wheel suspension.

In the removable, reversible seat, your child can face you as a baby and, when she's older, face forward to see where you're heading. Adapt the CRUZ to your needs by adding a bassinet for a newborn, an infant car seat for a travel system, or the UPPAbaby PiggyBack glider board for a toddler to ride along (not included).

New for 2017: three new colors with genuine, hand-stitched leather handlebars and bumper bars and an updated SPF 50+ sunshade with a richer, softer material that minimizes wrinkles.

 

2017 UPPAbaby CRUZ features

  • Becomes a travel system with the UPPAbaby MESA infant car seat (no adapters needed)
  • Reversible seat faces parent or faces forward
  • Folds easily with or without the stroller seat attached
  • Reclines with one hand to five positions, including flat position for sleeping
  • Foam-filled, never-flat tires and all-wheel suspension
  • Hand-stitched, real-leather handlebar and bumper bar for style and comfort
  • Height-adjustable canopy with pop-out SPF 50+ sunshade and peek-a-boo window with magnetic closure
  • Telescoping handlebar accommodates parents of different heights
  • Adjustable leg rest for a growing child
  • Bumper bar hinges open for easy access to child
  • Oversized basket holds 25 pounds 
  • Stands on its own when folded
  • Includes rain shield and bug shield

 

UPPAbaby CRUZ specifications

  • Open: 37"L x 22.25"W x 39.5"H
  • Folded: 14"L x 22"W x 37"H
  • Stroller weight: 21.5 pounds
  • Weight limit: 50 pounds
  • Warranty: 3 years

 

Car seats compatible with UPPAbaby CRUZ

  • UPPAbaby MESA infant car seat (no adapters required)
  • UPPAbaby bassinet (not included)
  • Chicco KeyFit and KeyFit30 infant car seats
  • Graco SnugRide/30/32/35 and SafeSeat infant car seats
  • Maxi-Cosi Mico, Citi, Cabrio and CabrioFix infant car seats
  • Nuna PIPA infant car seat
  • Peg-Perego Primo Viaggio 4-35 infant car seat

 

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 23452188921

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Rick N
Charlottesville, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Port Orchard, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
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Laddie
Lexington, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
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Tom
Port Orchard, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025
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Seth Johnson
Port Orchard, US
★★★★★ 5
A book about making games that's as fun as playing them
Format: Paperback
If you want a book about making games that's as fun as the games you like to play, Level Up is the book you're looking for. Scott Rogers doodles and jokes as he guides you through not just the basics of game design but through level after level of the challenges that come up in game design and production, sharing tools and wisdom that will put you far ahead of anyone just trying to simply copy their favorite game. Games and the industry that makes them are always changing, so it's exciting to see Scott update Level Up to its third edition with his latest takes and tricks (and even maybe a new joke or two.) Scott doesn't just make games, he truly loves games--and if you love games, he wants to help you make games too. Grab a copy, and get ready to have some fun! (Disclosure: The publisher was nice enough to send me a copy for review, but they were too late--I had already bought a copy. The additional book has been passed on to a local school game design club.)
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Reviewed in the United States on April 4, 2025

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